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Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. On the table is a puzzle solution for later. Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. forgotten hill disillusion: the library written walkthrough. Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Pulling the cord once more, the elevator comes back into view. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. We now have our coin for the machine just outside. Take it back for the. When successful, the wood panel disappears and we collect a crowbar. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Also note the colour of the symbols: red, grey, green, yellow, blue. ! Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. Use the flute, tambourine, music score, and mandolin on the cherubs. Shoot the guard by clicking the crosshair. Now it's our turn to send her back to hell. Enter the other door to the janitor's closet. Pan left, switch dimensions, place the now. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. If you read the sculptures book it tells you that this is the Sincere Cheater and that: "Truth is not always the only right way," so this time follow all the 'incorrect' doors. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. We now have a sickle. Mathe Spiele Physics Games Wortspiele Zeichnen Spiele Geographie Spiele Suchen und Finden Spiele Minecraft Spiele Spiele zu Zweit Mario Spiele Auto Spiele GTA Spiele Traktor Spiele Pistole Spiele Piano Spiele Mdchen Spiele Dinosaurier Spiele. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Go to the aquarium where the crab had a key and we drilled a hole in the tank. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. But not for long. This game takes place a year after the events of Forgotten Hill: First Steps. Zoom in on the five-digit code. Using the position of the figure statues hidden in the projector room and next to the mouth sculpture, we can take the sheet to their larger counterparts and properly adjust their positions in the correct order. Using the key in the keyhole next to the jellyfish tanks causes the tanks to be shocked in a specific order. Place the mouse trap besides the mouse hole. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Referencing the poster above its head, we use our camera to navigate the maze by heading in the true direction. challenge your brain by solving more than 60 original puzzles and riddles. Same deal as before, it should be: 4x middle, 1x left, 1x right. Zoom in on the opener. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Taking the elevator, we can now use the key to decend to the second sub-floor. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Receive, Examine the mosaic puzzle on the right. Back to the kitchen we go, placing the rat on the saucer next to the bottle opener and then taking the whole affair and stuffing it into our inventory. Add the sleeping draught as well. Use the sheet to hide each one individually so all four are posed the same as the numbered statues: Zoom in and move the four projectors to recreate the pattern on the sheet: Pan left to the collapsed statue and use the key to unlock the panel. From the angler fish's eye we obtain a map. Behind the book is the final cog for the diverter. No products in the cart. Open the stopwatch in your inventory and use the gear on it. Where we last left off, we were at the lost and found booth. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. This item has been removed from the community because it violates Steam Community & Content Guidelines. Entering the door to the right of the plants, we see more plants, a lamp, a bowl, and a hook above the bowl. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Refer to the recipe book on how to make Mandrake Bread. Brickset members have written; have joined this week. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Switch to the light dimension and enter the librarians study through the door on the left. Talk to the man (Jonah Thompson). Keep switching between screens until you run into him again. Entering the room, we use the pumpkin, tentacles, hat, shirt, and arm to construct a scarecrow. When touched, each produces a note. The guides for the devil's game are especially helpful, I could not figure out a single one. Press: yellow, green, green, red, red, red. Use the camera on the table the boy is sitting at for a 2x3 symbol combination. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Use the arrow button to turn on lights, but only do so when the eyes aren't open. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. Zoom in on the machine to start a puzzle. Please see the. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Unfortunately, the key is attatched to a sea snail and as long as it is alive, we cannot obtain the key. February 9, 2022. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. Start cooking. Rearrange the stuff in the shelf to match the projection. Switch to light dimension and go to the lizard room. No worries, however! However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. Click the left one. Pan left twice to find the sparrow enjoying the pear. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. It should be: 1x middle, 3x left, 5x right. Entering the room with the guitar symbol, we see four marble statues. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). How was he here with us now? Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. Press the buttons in the following order: 12313424. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. The six symbols on the cupboard here also change when looked under the camera. Switch to light dimension and go to the music room. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. Using the key, we open the door within and venture further inwards, now face to face with "The Sincere Cheater" statue. The mandrake directly to the right comes out of hiding and we collect it. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Directly to the right of the button is a gear puzzle. There are two statues in this room labelled I and IV. Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. Flip the black switch so power is directed to the aquarium room. The solution is simple: click each eye once in any order. Opening it, we learn that the creatures we've been seeing throughout the museum are called "Nynchkuddys", children whose souls have been extracted. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. Flickering back to the true reality, we can see the nynchkuddy in stocks once more. Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. Back again to the "Lost & Found". In the child's hand is a clue for how to position the books later. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). Now we can take the key from his belt. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. But what could it be after all that trouble? Then we hear it. Use the first the electrical panel and redirect power to the aquarium. Show all games in series. Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. Use the camera to look at the statue's forehead. On the wall across from the scroll, we insert our remaining slip of paper into a machine entitled "Follow the Moon". We take several photos due to the small view finder of the camera. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Solution: time: 90; temperature: 120. And, now that we have the coin, we can start up the Balzhared machine. Switch to the dark dimension, lower the elevator and feed the lizard the brain. Hidden behind it is the "Sculptural Arts" map. All rights reserved. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Take a photo of the left picture this time. Scurrying back to the elevator, we retreat to the first floor. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. This item will only be visible to you, admins, and anyone marked as a creator. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill You need to sign in or create an account to do that. This is a hub area for the entire museum. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Fifth nynchkuddy freed! Flickering back to the true reality, we return to the owl room and chop the skeleton's head off with the axe, collecting the skull. Use our game submission form. Now it is covered in various symbols and a demonic face. Pan right twice and enter the lizard room. I suppose we know where it's been residing. Also, we can only take one key at a time. forgotten hill disillusion: the library written walkthrough. Inside is the Captain, a tentacle faced beast. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Slide the projector along the top of the screen to the right side. Opening the left desk drawer, we obtain one of the missing books. Pan left to the large statue blocking the door. Pan all the way right and note the poses of the statues II and III. Take the. Return to the room where Jonah Thompson sat earlier. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. For example, see this user's screenshot I found in the screenshot section: @Demimind No, if yo click the pumpkin, you will warn yourself to keep away. A bookcase is in the dead center of the room and, examining the book "The Incredible Inventions of Mr. Clockwork", we learn that what was previously thought to be a pocket watch is actually something called a "Spectrum Diverter". Exiting the room, we immediately give the fish to the Captain, who states that he was starving to death and proceeds to go cook it. Press the red button to see each symbol correspond to a different length of candle.